We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
I am admittedly early in Sekiro: Shadows Die Twice so I haven’t hit the colossal difficulty curve I know is just on the horizon, but it makes a very good first impression.
Even among Sega’s internal development teams, the PlayStation was a hot topic, and many development teams were worried that Sony was going to eat Sega’s lunch.