We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
The new control scheme for the Switch 2 remake of The Legend of Zelda: Ocarina of Time helps make it feel new, but you can improve it even further if you own a Switch 2 Pro Controller.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Harvestella's mash-up of dungeon-crawling action and farming simulation can be enjoyable, but the styles clash more often than not, resulting in a sluggish, frustrating grind.
Ratatoskr is arguably Ragnarök’s strangest character. We spoke with director Eric Williams about keeping him in the game and SungWon Cho about writing and performing him.
We visited New Caledonia to learn more about Tchia, a fascinating game inspired by the game developer's childhood in the area. Learn about our trip, and the game, in our in-depth feature.