We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Even with some outdated and repetitive elements inherited through the 18-year-old structure of the original, Persona 3 Reload is one of the best entries in one of the most acclaimed modern role-playing franchises in video games.
We have a ton of news to get through this week. Then, we discuss the latest Ace Attorney Trilogy, a Hitman remaster, and what the next Nintendo console should be named.
While the game's development started in Unreal Engine, Blizzard switched to its in-house Synapse engine, which was originally created for mobile games.
We're diving into the latest King of Iron Fist tournament, our Hawaiian adventure with Ichiban Kasuga, and unpacking the success and discourse surrounding Palworld.
Alongside news that Palworld has crossed 7 million copies sold in five days, developer Pocketpair has also shared its Early Access roadmap for the game.