Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
The board-gaming hobby continued its march onto dining-room tables this year, offering relief for families, friends, and roommates sharing in lockdown.
We interviewed to producer Julien Laferrière about the big changes, the upcoming priorities, and the decisions that went on behind the scenes during the development of Ubisoft's Viking saga.