Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Madden NFL 27 can offer up unforgettable moments through gameplay, but when it comes to being the coach/GM of a team or its superstar, it doesn’t fully deliver.
Harvestella's mash-up of dungeon-crawling action and farming simulation can be enjoyable, but the styles clash more often than not, resulting in a sluggish, frustrating grind.
Ratatoskr is arguably Ragnarök’s strangest character. We spoke with director Eric Williams about keeping him in the game and SungWon Cho about writing and performing him.
We visited New Caledonia to learn more about Tchia, a fascinating game inspired by the game developer's childhood in the area. Learn about our trip, and the game, in our in-depth feature.