This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
We spoke with creative director Yoan Fanise about his appreciation for WWI, why the Dragon Ball guys are publishing his game, and working with Elijah Wood.