We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
As part of our Invincible VS cover story, we got to spend a few rounds playing as Dupli-Kate while learning how Quarter Up brought the self-duplicating hero to life.
Tribute has become skilled at creating visually nostalgic beat ‘em ups, and its return to the Scott Pilgrim franchise is no exception. It is, however, light on surprises or mechanical innovation.
Despite minor complaints, Pokémon Pokopia sticks out as one of the best examples of a third-party developer using the Pokémon license to the fullest extent possible.
We're all in on Resident Evil this weekend. But we're also making time for Pokémon nostalgia, and the other Bungie shooter that's not called Halo or Destiny.
The GI Show crew dives deep into the latest Resident Evil with Requiem, then digs into their Steam Next Fest demo picks and explores the wide, wide world of wrestling in WWE 2K26.