We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
This month, we're taking a deep dive into Ubisoft's cooperative tactical shooter, including the campaign, PvP, and how drones change the shape of combat.
CD Projekt Red today released a lengthy new look at Cyberpunk 2077 that dives into the gameplay systems, RPG depth, and, well, the only thing people really want to see: more of Keanu Reeves' Johnny Silverhand.
Watch or listen to us ask studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot dozens of burning questions from the community.