We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next.
We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next.
We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Over the last year, Life is Strange 2 has been quietly weaving a powerful and sincere narrative experience that admirably carries on the series’ legacy.
Darksiders Genesis repackages many of the series' signature aspects into a new container, but this delivery is filled with more packing peanuts than presents.
Still craving a wholesome helping of turkey after the holiday? Prefer Black Sabbath over Black Friday? Well, you're in for a treat on this week's Replay.
This week's show features talks on Half-Life: Alyx, some of our favorite picks for games of the year, and community emails. We also have a chat with Justin Leeper, who did performance capture for Kojima's Death Stranding.