We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy, and I only wish I could write this final sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.
This weekend we recommend checking out Pragmata, prepping for the release of Saros, playing a noir detective game inspired by Doom and classic cartoons, and more.
Mouse: P.I. For Hire's smart, humorous writing and enigmatic characters play into hardboiled fiction cliches in amusing ways that kept me hooked throughout the dozen or so hours it took to reach its high-stakes finale.
Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.