We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
It seems everyone is thinking about awards, EA, and money this week. This is one of the more eclectic collections of blogs we've had in a while, so dig in!
Capcom is being tight-lipped about Mega Man 11's robot masters, so we've scraped together every little detail we could collect related to Mega Man's fiendish foes.