Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
The Final Fantasy VII Remake Trilogy director discusses what it means to bring Final Fantasy back to Nintendo with a remake of the entry to originally moved it away from the platform.
With so many showcases and so many reveals, it’s easy for smaller games to get lost in the shuffle, Here are some of our favorites you might have missed.