We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
The board-gaming hobby continued its march onto dining-room tables this year, offering relief for families, friends, and roommates sharing in lockdown.
We interviewed to producer Julien Laferrière about the big changes, the upcoming priorities, and the decisions that went on behind the scenes during the development of Ubisoft's Viking saga.