Moving in Blood Dungeon is fun and it sets the game apart within the genre and demands enjoyable skill from the player, but some balance annoyances keep the game from soaring.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Moving in Blood Dungeon is fun and it sets the game apart within the genre and demands enjoyable skill from the player, but some balance annoyances keep the game from soaring.
Madden NFL 27 can offer up unforgettable moments through gameplay, but when it comes to being the coach/GM of a team or its superstar, it doesn’t fully deliver.
We talk to Blizzard about how Reforged is different from that last time we saw it, and why the team decided to remain so faithful to the original game.
Kentucky Route Zero is delightfully weird. It is focused intently on ideas rather than traditional puzzles or obstacles – but as a piece of interactive art, it’s poignant and enthralling.
Cryptic's CEO joins us to explain coming full circle from working with the Magic: The Gathering trading card game to the seemingly doomed Magic: Legends pitch with Wizards Of The Coast.
We talk game delays, Xbox Series X plans, Temtem, the Pokémon Sword & Shield expansion pass, and the new Visions of N'Zoth content update for World of Warcraft: Battle for Azeroth.