I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, but its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it.
We spoke with Last of Us co-creator Neil Druckmann about the difference between directing video games and television, and found out from what happened to Joel’s accent from Pedro Pascal.
Dragon Quest Treasures is never short on charm or style, but simple, sub-par combat and loot-hunting mechanics had me scraping the bottom of the treasure chest in hopes there was something I’d missed.