Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing.
Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing.
We spoke with the developers behind Judas, Onimusha: Way of the Sword, Clockwork Revolution, Control Resonant, and many more for exclusive insight into some of our most anticipated upcoming games.
Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
Join Cameron Christian, game director at Insomniac Games, as he walks us through how he and his team built upon the engaging combat system of the original!
Anything but speed in the new Doom games is antithetical to the experience it’s pitching its players. So why does the new Doom DLC keep slowing me down?
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!