Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
We spoke to Shannon Purser, best known as the actress behind Barb in Stranger Things, about her journey from the Upside Down to releasing music inspired by Silent Hill 2.
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
What does it mean to be a “cozy” game? Contributor Jill Grodt speaks to cozy game developers from across the industry to learn their thoughts on the label and get to the bottom of why this non-genre is such a phenomenon.
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Though some of the progression and dynamic visual elements fall short of the realism the rest of the title achieves, Forza Motorsport currently vies for the pole position in the sim-racer field.
We spoke with the creators of Pikmin 4 to learn why development took so long, when we can expect an Oatchi/Poochy crossover game, and what it's like to work with Shigeru Miyamoto.
This week on All Things Nintendo, we catch up on all the news, talk about the latest Pokémon Scarlet & Violet expansion, and do the first ever ATN Draft.
I don’t know that I will ever fully understand what transpired during my molecular journey on Cocoon’s alien world, but its imagery and puzzles will stay with me for some time.