I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
The studio is doubling its efforts to eliminate bugs and smooth out longstanding gameplay issues. Plus, you get to pal around with the bad guys for once.
We calculate the chances that we'll be annihilated by subterranean lizardmen and various types of zombies. (Excuse me, "freakers," "clickers," and "walkers.")
The opportunity to explore expansive freeform worlds remained a major trend at this year’s show. Check out some of the coolest open playspaces we saw over the course of the week.
Techland’s open-world parkour zombie series is mutating into a whole new beast thanks to some big improvements and ambitious additions. Here’s what fans can expect.