We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Another year has bolstered WWE 2K's feature set, but the core mechanics feel
clunky and well-worn, like a wrinkled old-timer still fighting for the
spotlight.
Another year has bolstered WWE 2K's feature set, but the core mechanics feel
clunky and well-worn, like a wrinkled old-timer still fighting for the
spotlight.
Another year has bolstered WWE 2K's feature set, but the core mechanics feel
clunky and well-worn, like a wrinkled old-timer still fighting for the
spotlight.
Another year has bolstered WWE 2K's feature set, but the core mechanics feel
clunky and well-worn, like a wrinkled old-timer still fighting for the
spotlight.
Back in 2013, we spoke with King.com about the phenomenon that would eventually lead Activision to purchase the company for $5.9 billion. You can check out that original interview here.