We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
It seems like people had Square Enix in their thoughts this week! Aside from that, we've got a good mix of blogs centered on more Zelda, books, and – a complete surprise – Prey!
Puyo Puyo Tetris combines two of gaming's biggest puzzle franchises, but is the resulting mash-up actually worth playing? Here are four things you should know about the brick-and-blob hybrid.
Wilson’s Heart gets its vibe and atmosphere right, but its many shortcomings show developers still have a lot to learn about creating truly immersive VR experiences.