We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next.
We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
If want to know if this over-the-top adventure is worth revisiting, here are the best and worst aspects we noticed during our time playing the remaster.
I’ve spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.
The presence of the SUV-sized creatures doesn’t have to be a deal-breaker in Obsidian’s upcoming survival adventure, thanks to a special arachnophobia mode.
The game's producer and co-director elaborate on their goals and decisions during development, as well as how they hoped fans would respond to that mysterious ending.