Dispatch delivers one of the most compelling interactive dramas in years, an adult animated superhero story with the emotional punch of prestige television and a script that truly shines.
Age of Imprisonment offers myriad improvements across the board mechanically and visually, but my favorite element is that it treats Tears of the Kingdom’s story with respect.
Dispatch delivers one of the most compelling interactive dramas in years, an adult animated superhero story with the emotional punch of prestige television and a script that truly shines.
Game Informer has an exclusive gameplay video and interview with the team behind RetroSpace, an upcoming immersive-sim horror game we can't wait to play.
We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
After mostly hiding in the shadows in recent years, ninjas stepped into a starring role in 2025 with five huge, critically acclaimed releases. We asked those responsible for creating them why ninjas are having such a big year.
Age of Imprisonment offers myriad improvements across the board mechanically and visually, but my favorite element is that it treats Tears of the Kingdom’s story with respect.
Dispatch delivers one of the most compelling interactive dramas in years, an adult animated superhero story with the emotional punch of prestige television and a script that truly shines.
Little about Possessors' formula will surprise Metroidvania enthusiasts, but Heart Machine has nonetheless notched another entertaining single-player action game under its belt.
It's been three years since Kingdom Hearts IV was announced, and Square Enix has now provided a new look at the highly anticipated fourth numbered entry.
With the Shield Saw and other great additions, id Software gives us something we didn’t know we wanted, proving once again that this legendary series can still evolve in ways we haven’t even dreamed of.
FBC: Firebreak is weird, both aesthetically in-game and as a product, but after playing, my hesitation at this weirdness has been replaced by enthusiasm.
We visited the set of The Last of Us season two to watch the filming of a scene from Episode Five and learned about the nuance, dedication, and patience that goes into creating a show.