Final Fantasy IV has plenty of moments that I remember fondly, but none of them rank as high as Cecil's battle with his dark half on the summit of Mount Ordeals.
Casey Hudson has already hinted at things to come, but today we got a few concrete details about the series' next step from its new developer in Montreal.
While waiting for the Deadly Premonition's director's cut to hit PS3 in March, veterans can listen to these tracks to relive the adventure, and newcomers can brace themselves for the strangeness to come.
The Maxis co-founder talks about a wide range of topics, including Maxis’ history, inspirations, and the need for a developer to be the public face of a game.
The greatest strength of Saints Row: The Third is its ability to embrace silliness. At no point in the game is this more evident than the final mission, when a soundtrack-setpiece moment sets the perfect mood.
Will Dragon Age III be a middle ground between the two previous entries? Here are a few areas where the upcoming sequel can learn from the past and look toward the future.
While uncommon, a successful new game surfacing late in a generation isn't unprecedented. Here are six other well-known titles that came at the tail end of a hardware cycle.
One way to play Dishonored is to be careful, sticking to nonlethal tactics and relying on stealth. For this episode of Test Chamber, we skip that strategy completely and go for all-out aggression.