Profile picture for user GIMiller
Profile picture for user GIMiller

Matt Miller

Editor-in-Chief

Matt Miller has been writing and editing at Game Informer since 2004, when his love of writing and games were given a professional outlet, instead of being a distraction from the work he was supposed to be doing. He received a B.A. in 2002 from St. Olaf College in Northfield, MN, where he studied writing, music, and psychology. His gaming background stretches back to the Atari 2600, and the early PC and console role-playing games locked in his love of the hobby. Matt has a special interest in the evolution of game design, the tabletop hobby, and the crafting of interactive narrative. Whenever possible, he retreats to his darkened lair to enjoy an extensive collection of books, comics, and toys.

places

Places: The Halo Ring

We reminisce about our first trip to the titular ring of the Halo series, and how it established a tone of mystery and wonder for the entire series.
Feature

Discovering Pier Solar

We talk with Tulio Adriano about the creation of a brand new 16-bit RPG, and his company’s plans to bring an HD update of the game to current gen consoles. 
tabletop

Top Ten Tabletop Games of 2012

We highlight ten phenomenal board, card, and role-playing games that released in 2012, and help you find the one that might be right for your group of friends or family.
gamer culture

Zombies Ate My Wii U

A new fan-created video shows what happens when a couple of your favorite Nintendo characters begin to interact with the zombie apocalypse.
News

LittleBigPlanet 2 Debuts Cross-Controller Play

The Media Molecule game is the first of hopefully many titles to support this cool new feature, which gives the PlayStation 3 (with the help of the Vita) some of the same functionality as the new Wii U. 
Feature

Uncover The Latest On Tomb Raider

We chat with studio head Darrell Gallagher and global brand director Karl Stewart about the newest details on the highly anticipated Tomb Raider reboot. 
Feature

Places: The Holy Land

The first Assassin's Creed game had a number of cool features, but the chance to explore Jerusalem, Acre, and Damascus was unlike anything else gamers had encountered.