Ubisoft is moving its games from a "third-party data" center to a new
in-house facility. On February 7th, as the transfer happens, most of its
games will not be playable online -- and some won't be playable at all.
Seamus Blackley, one of the architects of Microsoft's original Xbox, is partnering with some
revered game designers from the Atari's golden age to make iPhone games.
Lead designer Jake Solomon and producer Garth DeAngelis from Firaxis join Adam Biessener and Ben Reeves to answer the GI community's questions about their upcoming strategy game.
NeverDead shoehorns an oddball idea into an unoriginal
third-person action game, creating an experience that fails at delivering on the basics of the genre.
NeverDead shoehorns an oddball idea into a terrible, unoriginal
third-person action game, creating an experience that is too clichéd
to feel fresh but also fails at delivering on the basics of the genre.
While not ruling out the possibility that a new Xbox console could be
revealed at E3, a French Microsoft executive stated that the company
will not release new hardware in 2012.