Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
With a mishmash of awful storytelling and mechanics, this narrative-infused brawler plays like a game that was cancelled rather than released for purchase.
Déraciné approaches VR in the right way, letting the player soak in the environment at their leisure, but at it stumbles in other ways, held back by awkward controls and bland fetch puzzles.
Gwent proves itself capable as more than a minigame, with mechanics that support intricate online matches that eschew chance in favor of tough choices.
The long and short of it is that this is simply Diablo III on Switch. It’s the same great game, featuring frenzied action, alluring gameplay loops, and few technical compromises.
Following in the impossible footsteps of the Grand Theft Auto V, Red Dead Redemption II is a sprawling Western that deepens the tragic tale of the Van der Linde gang and again raises the bar for open world game design.