It’s not a game I see myself booting up on my own, but as a means to get a party going with players of all skill levels, I am glad I have it on the metaphorical shelf.
It’s not a game I see myself booting up on my own, but as a means to get a party going with players of all skill levels, I am glad I have it on the metaphorical shelf.
Though I relished in each moment of discovery and lived for the run where I put together my learnings to complete all the goals in one run, Time Flies' lifespan is nearly as short as the titular character's.
Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I've ever played.
Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ‘80s.
Other than a couple Vita-specific features, an easier difficulty level,
and a collection of trial missions, Ninja Gaiden Sigma Plus is the same game that has been re-released ad nauseum for eight years.
Having a full-fledged version of the stellar fighter on a handheld is
stupendous, but a lack of innovation holds it back from becoming truly
marvelous.
The series retains its reputation as a gorgeous and fast-paced racer, but a strong sense of
familiarity and some questionable hardware utilization bring the
experience down a bit.
While Road Trip's touchscreen support makes fashioning your own creations easier than ever, some old and new missteps make playing this handheld version significantly less fun than the original.
It’s hard to argue the value included with this title, as it contains a substantial shooter experience, unique weapons and gadgets, and more than enough incentive to keep playing.