Though I relished in each moment of discovery and lived for the run where I put together my learnings to complete all the goals in one run, Time Flies' lifespan is nearly as short as the titular character's.
Though I relished in each moment of discovery and lived for the run where I put together my learnings to complete all the goals in one run, Time Flies' lifespan is nearly as short as the titular character's.
Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I've ever played.
Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ‘80s.
When Eriksholm finally lays out all of its stealth puzzle pieces on the board two-thirds through the game, the entire experience sings, inviting playful and smart experimentation. I just wish I had access to all of these pieces sooner.
The core elements of multiplayer and the campaign remain fundamentally
unchanged, but the game serves as a great example of how many subtle
tweaks can add up to an improved overall product
Disney Universe is so shallow and repetitive that only the
most easily amused will be able to slog their way through to the end
credits, with or without companionship.
Disney Universe is so shallow and repetitive that only the
most easily amused will be able to slog their way through to the end
credits, with or without companionship.
Disney Universe is so shallow and repetitive that only the
most easily amused will be able to slog their way through to the end
credits, with or without companionship.
How will a dance game with Wii sensibilities fare in this new Kinect market? It will probably sell on the name alone, but it’s clearly not taking advantage of the hardware.
The Bit.Trip games aren’t just fun games in the style of arcade
classics, they’re tiny time machines. The Bit.Trip series transports you
back to a time when a game didn’t need advanced enemy AI, weapon
leveling, or skill trees to be fun.
Once I stopped snickering over the idea of playing as incapacitated cop
John Tanner, inexplicably blessed with the power of astral projection, I
was completely hooked on the latest Driver.