Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Building on the already-great remake of the first game, Trails in the Sky 2nd Chapter masterfully updates the gameplay and timeless story, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year.
The core elements of multiplayer and the campaign remain fundamentally
unchanged, but the game serves as a great example of how many subtle
tweaks can add up to an improved overall product
Disney Universe is so shallow and repetitive that only the
most easily amused will be able to slog their way through to the end
credits, with or without companionship.
Disney Universe is so shallow and repetitive that only the
most easily amused will be able to slog their way through to the end
credits, with or without companionship.
Disney Universe is so shallow and repetitive that only the
most easily amused will be able to slog their way through to the end
credits, with or without companionship.
How will a dance game with Wii sensibilities fare in this new Kinect market? It will probably sell on the name alone, but it’s clearly not taking advantage of the hardware.
The Bit.Trip games aren’t just fun games in the style of arcade
classics, they’re tiny time machines. The Bit.Trip series transports you
back to a time when a game didn’t need advanced enemy AI, weapon
leveling, or skill trees to be fun.
Once I stopped snickering over the idea of playing as incapacitated cop
John Tanner, inexplicably blessed with the power of astral projection, I
was completely hooked on the latest Driver.