Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Chasm features all of the Metroid hallmarks: creative upgrades, fearsome enemies, and gorgeous backdrops. Unfortunately, its twisting labyrinths feel randomly slapped together – which they are.
Pirates of the Enchiridion comes up short in many ways, but I still did get to have an adventure in Ooo, even if it was flooded with both water and technical issues.
The new expansion introduces more of what made the base game so great, but having to start from scratch on D.K.’s abridged adventure prevents it from reaching the same heights.