While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
With various weapons, mobility enhancements, and a sprawling series of connected maps, Kunai appears to have all the right components, but they aren’t assembled into a cohesive whole.
Inspired by classic grid-based strategy affairs, this tie-in game to the recent show fails to capture the whimsical tone and narrative flair of its source material.
Kentucky Route Zero is delightfully weird. It is focused intently on ideas rather than traditional puzzles or obstacles – but as a piece of interactive art, it’s poignant and enthralling.
Even with some iffy platforming, Arise is an emotional tour de force, exploring themes of memory, romance, family, and grief, along with how they all tie together.