Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Though Ghostrunner 2 falters in a few ways, what remains in the hours outside of its missteps is its best-in-class parkour action. And like its predecessor, it remains a damn treat.
Insomniac meets and exceeds the high expectations established by its earlier Spider-Man games, and delivers one of the strongest superhero games ever made.
Lords of the Fallen fails to impress beyond its solid foundation, instead growing more and more frustrating the further into Mournstead adventurers travel.
Lies of P uses the familiar, the highlights, and the lessons learned from the authors of the Soulslike subgenre to create something unique, fascinating, and exhilarating.
Armored Core VI doesn’t revolutionize the mech action formula, but refines it to create one of the fastest, best-looking, and most approachable games of its kind.
Blasphemous 2 takes inspiration from those that came before it, but by intertwining a gorgeous art style, enticing exploration, and rewarding combat, it rises above the horde of Castlevania-inspired action titles.
Exoprimal may be feature-thin, but its creative subversion of expectations impressed me and I hope others study its approach to telling a robust narrative within a multiplayer framework.
Double Dragon Gaiden: Rise of the Dragons has some aggravating design choices that prevent it from soaring as high as it could, but this is a respectable return for the Lee brothers.
Remnant II ultimately doesn’t do enough to separate itself from the genres and games that inspired it, but its third-person shooter take on mechanics and ideas borrowed from the Souls games continues to be solid.
There's a linear action game in Final Fantasy XVI, and it's the highlight of the experience. But standard RPG tropes slow it down. Still, it's a Final Fantasy worth experiencing.
This unfortunate and misguided use of Tolkien's fantasy and characters has few redeeming qualities, and it's best avoided, even by fans of the fiction.