Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Though not every part lives up to the high bar set by its main gameplay, Australia Did It is ultimately defined by its creative combination mechanics, improvisational gameplay, and outstanding turn-based defense system.
Though Splatoon’s single-player content has always been underappreciated, Splatoon Raiders makes it difficult to ignore, shining a bright light on the series’ oft-slept-on side.
This Switch 2 remake is a joyful, updated reminder of why the 1997 game is, in fact, very good and fun, but it also casts a spotlight on the fact that we are long overdue for something – frankly, anything – new from Fox McCloud and team.
Despite its fantastic core battle system, poor game direction and an overbearing free-to-play structure keep Pokémon Champions from reaching its full potential.
Despite the successes of The Adventures of Elliot: The Millennium Tales, I can’t help but feel it’s a game that doesn’t make full use of its time-travel potential, both in its overworld and in its story.
Mina the Hollower looks like a nostalgic throwback, and it undeniably is, but its thoughtful design and larger sensibilities make it play and feel like a contemporary video game – one that has taken the right lessons from the medium’s history.
I was too busy questioning character decisions (theirs, not mine), rolling my eyes, and grappling with an overwhelming feeling of déjà vu to ever enjoyably engage in Directive 8020.
Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy, and I only wish I could write this final sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.
Crimson Desert is a beautiful, exploration-rich open-world game that’s a clear technological achievement, hampered by a cornucopia of little frustrations and a stark lack of narrative depth.
Tribute has become skilled at creating visually nostalgic beat ‘em ups, and its return to the Scott Pilgrim franchise is no exception. It is, however, light on surprises or mechanical innovation.
Controlling Kratos, fighting, and exploring just isn’t particularly fun on a basic level. A just below perfunctory genre experience alongside characters and in a setting I admit I like spending time with.
Nioh 3's consistently rewarding approach to open-world design, combined with its entertaining Ninja gameplay style, cements it as the best entry in the franchise.