preview Overwatch 2 Is Just 'Overwatch' Again And Five New Heroes Arrive Next Week What's old is new again. by Alex Van Aken on Feb 04, 2026 at 11:58 AM
preview Overwatch 2 Is Just 'Overwatch' Again And Five New Heroes Arrive Next Week What's old is new again. by Alex Van Aken on Feb 04, 2026 at 11:58 AM
Preview I Played Resident Evil Requiem And Pragmata On Switch 2 – And They Ran Surprisingly Well Capcom's Nintendo ports of both upcoming games set an exciting precedent. by Charles Harte on Feb 03, 2026 at 08:05 AM
Preview A Worthy Wonderland: Hands-On Impressions With Super Mario Bros. Wonder's Switch 2 + Bellabel Park DLC Meetup in Bellabel Park is about what I expected based on the trailers, and that's a good thing. by Charles Harte on Feb 03, 2026 at 08:00 AM
Preview I Played The Virtual Boy Games On Switch 2, And It Was Actually Kind Of Cool We went hands-on with Nintendo's upcoming retro revival and were impressed – partially because our expectations were very low. by Charles Harte on Feb 03, 2026 at 08:00 AM
News WWE 2K26 Gets CM Punk Cover, Launch Date, And A Host Of New Features The Best in the World graces the cover of a WWE game for the first time in over a decade. by Marcus Stewart on Jan 31, 2026 at 06:23 AM
e3 2019 Control Lets You Bend Reality In The Weirdest Ways We have new hands-on impressions of Remedy's supernatural thriller. by Elise Favis on Jun 18, 2019 at 10:18 AM
e3 2019 Not All Pokémon Will Transfer To Sword And Shield If it's not in the Galar region, you can't transfer your old Pokémon to the new games. by Game Informer … on Jun 17, 2019 at 01:50 PM
e3 2019 Empire Of Sin Could Be A Gangster's Paradise The Romeros' new game is a diabolical combination of tactical combat and overlord strategy. by Javy Gwaltney on Jun 17, 2019 at 08:53 AM
e3 2019 Dragon Ball Z: Kakarot's New Stories Help Liven Up Familiar Gameplay After playing a short demo, the new approach to storytelling is what stood out, while the fighting was on the weaker side. by Suriel Vazquez on Jun 16, 2019 at 03:04 PM
e3 2019 Yooka-Laylee And The Impossible Lair Is More Modern Than You Think Playtonic seems to have learned a lot from its debut effort, and is adding several modernizations in its 2D adventure. by Brian Shea on Jun 15, 2019 at 06:00 PM
e3 2019 Id Talks Doom Eternal Mod Support, Integrating More Traversal, And The Controversial Neon U.I. Creative director Hugo Martin and executive producer Marty Stratton break down Doom Eternal's new features and give a status update on mods, ray tracing, and arcade mode. by Matt Bertz on Jun 14, 2019 at 04:20 PM
e3 2019 Meet A New Companion In The Outer Worlds The latest demo introduces a new ally, as well as reinforcing other concepts at the heart of Obsidian's sci-fi RPG. by Joe Juba on Jun 14, 2019 at 09:45 AM
e3 2019 Lego Star Wars: The Skywalker Saga Is A Total Game Changer As much as I love the Lego games, I usually know what I’m in for when they boot up. That all changes with The Skywalker Saga. by Ben Reeves on Jun 14, 2019 at 09:14 AM
preview Sky: Children Of The Light Follows In The Footsteps Of Journey And Flower Jenova Chen demoed his team’s new game for us, which seeks to use game design to simulate the positive aspects of human interaction. by Matt Miller on Jun 14, 2019 at 12:23 AM
e3 2019 Bloober Team Talks Blair Witch, Psychological Horror, And Similarities To Alan Wake We spoke to the creators of Layers of Fear and Observer to better understand what’s in store for their upcoming Blair Witch game. by Elise Favis on Jun 13, 2019 at 11:40 PM
e3 2019 Why Three Houses' Daring Risks Might Result In The Best Fire Emblem Yet We came away from our hour-long demo impressed with the latest Fire Emblem's gambit. by Javy Gwaltney on Jun 13, 2019 at 09:25 PM
e3 2019 Choice And Consequence Is Everything In Dying Light 2 Techland says that you can miss around half the content of the game based on your choices. by Brian Shea on Jun 13, 2019 at 08:39 PM
e3 2019 Why Strategy Is A Natural Fit For John Wick The action hero may seem more suited to frantic gunplay, but our time with John Wick Hex highlights smart and deliberate battles. by Joe Juba on Jun 13, 2019 at 04:15 PM
e3 2019 Can You Eat Gooigi? Where Is Wayoshi? And Other Stupid Questions For Luigi's Mansion 3's Producer We spoke with producer Kensuke Tanabe who shared his thoughts on the wild world of Nintendo. by Ben Reeves on Jun 13, 2019 at 04:00 PM
e3 2019 The Highs And Lows Of Our Time With Wolfenstein: Youngblood Our resident Wolfenstein fan has more than a few concerns about the Blazkowicz twins first outing. by Javy Gwaltney on Jun 13, 2019 at 10:34 AM
preview Hollow Knight: Silksong Weaving Together A Worthy Sequel Team Cherry’s sequel is shaping up as an excellent follow-up to the original, even as the new character adds some intriguing twists. by Matt Miller on Jun 12, 2019 at 06:15 PM
e3 2019 Why Link’s Awakening's New Art Style Does It Justice The new art style not only makes the original look better - it captures the spirit of the original in a brand-new way. by Suriel Vazquez on Jun 12, 2019 at 05:52 PM
e3 2019 How 12 Minutes' Time Loop Works The reality-bending indie game is built around a cool concept. by Joe Juba on Jun 12, 2019 at 02:30 PM
e3 2019 Nintendo Plays Through Half An Hour Of Fire Emblem: Three Houses On Treehouse Live The Treehouse takes a deep dive into the game's central hub, battle mechanics, and its calendar system. by Game Informer … on Jun 12, 2019 at 02:06 PM
e3 2019 How Link's Awakening's Dungeon Creation Tools Work And Why It's Different From Mario Maker We caught up with Zelda series producer Eiji Aonuma to find out how players will be creating their own dungeons in Link's Awakening. by Brian Shea on Jun 12, 2019 at 11:48 AM