gamescom 2025 Suda51 Wanted The Development Of Romeo Is A Dead Man To Be Just As Fun As The Game We sat down with Romeo Is A Dead Man director Suda51 to chat about Grasshopper Manufacture's development philosophy and more during Gamescom. by Wesley LeBlanc on Aug 25, 2025 at 03:18 PM
gamescom 2025 Suda51 Wanted The Development Of Romeo Is A Dead Man To Be Just As Fun As The Game We sat down with Romeo Is A Dead Man director Suda51 to chat about Grasshopper Manufacture's development philosophy and more during Gamescom. by Wesley LeBlanc on Aug 25, 2025 at 03:18 PM
gamescom 2025 IllFonic's Halloween Game Has A Single-Player Campaign Designed To Make You The Best Michael Myers For Multiplayer We spoke to IllFonic's chief creative officer Jared Gerritzen about the team's biggest game yet. by Wesley LeBlanc on Aug 25, 2025 at 02:15 PM
gamescom 2025 The Coolest Games We've Played During Gamescom 2025 From Hollow Knight: Silksong to Knights of the Fall and beyond! by Wesley LeBlanc on Aug 25, 2025 at 12:30 PM
hands-on preview Onimusha: Way Of The Sword Preview – A Potential Renaissance In The Making We checked out the first playable demo of the game, and though our time was short, we're feeling good about this demonic romp. by Marcus Stewart on Aug 22, 2025 at 11:35 AM
gamescom 2025 Warhammer 40,000: Dawn Of War IV Makes Me Want To Become An RTS Sicko Besides Pikmin, I've never really connected with the genre. by Wesley LeBlanc on Aug 21, 2025 at 03:44 PM
e3 2019 Why Three Houses' Daring Risks Might Result In The Best Fire Emblem Yet We came away from our hour-long demo impressed with the latest Fire Emblem's gambit. by Javy Gwaltney on Jun 13, 2019 at 09:25 PM
e3 2019 Choice And Consequence Is Everything In Dying Light 2 Techland says that you can miss around half the content of the game based on your choices. by Brian Shea on Jun 13, 2019 at 08:39 PM
e3 2019 Why Strategy Is A Natural Fit For John Wick The action hero may seem more suited to frantic gunplay, but our time with John Wick Hex highlights smart and deliberate battles. by Joe Juba on Jun 13, 2019 at 04:15 PM
e3 2019 Can You Eat Gooigi? Where Is Wayoshi? And Other Stupid Questions For Luigi's Mansion 3's Producer We spoke with producer Kensuke Tanabe who shared his thoughts on the wild world of Nintendo. by Ben Reeves on Jun 13, 2019 at 04:00 PM
e3 2019 The Highs And Lows Of Our Time With Wolfenstein: Youngblood Our resident Wolfenstein fan has more than a few concerns about the Blazkowicz twins first outing. by Javy Gwaltney on Jun 13, 2019 at 10:34 AM
preview Hollow Knight: Silksong Weaving Together A Worthy Sequel Team Cherry’s sequel is shaping up as an excellent follow-up to the original, even as the new character adds some intriguing twists. by Matt Miller on Jun 12, 2019 at 06:15 PM
e3 2019 Why Link’s Awakening's New Art Style Does It Justice The new art style not only makes the original look better - it captures the spirit of the original in a brand-new way. by Suriel Vazquez on Jun 12, 2019 at 05:52 PM
e3 2019 How 12 Minutes' Time Loop Works The reality-bending indie game is built around a cool concept. by Joe Juba on Jun 12, 2019 at 02:30 PM
e3 2019 Nintendo Plays Through Half An Hour Of Fire Emblem: Three Houses On Treehouse Live The Treehouse takes a deep dive into the game's central hub, battle mechanics, and its calendar system. by Game Informer … on Jun 12, 2019 at 02:06 PM
e3 2019 How Link's Awakening's Dungeon Creation Tools Work And Why It's Different From Mario Maker We caught up with Zelda series producer Eiji Aonuma to find out how players will be creating their own dungeons in Link's Awakening. by Brian Shea on Jun 12, 2019 at 11:48 AM
e3 2019 Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls As the Link's Awakening remake approaches, we chat with the Nintendo luminary about why the Zelda series gets remade and remastered. by Brian Shea on Jun 12, 2019 at 11:17 AM
e3 2019 11 Things To Know About Trials Of Mana The remake for an unlocalized JRPG gem got announced today and we got to talk to the developers behind it. by Imran Khan on Jun 11, 2019 at 10:45 PM
e3 2019 Nintendo Shows Off Zelda: Link's Awakening Gameplay With Eiji Aonuma Zelda series producer Eiji Aonuma appeared on Nintendo's Treehouse Live stream to show off lots of Link's Awakening gameplay. by Kyle Hilliard on Jun 11, 2019 at 04:51 PM
e3 2019 Pokémon Sword And Shield's Developers Exhibit The Open-World Wild Area In one of today's Treehouse Live segments, Junichi Masuda played through some of the game's Wild Area. by Game Informer … on Jun 11, 2019 at 04:40 PM
e3 2019 Here's A Bunch Of Adorable Art From The Legend Of Zelda: Link's Awakening Along with releasing new gameplay footage for Zelda: Link's Awakening for Switch today, Nintendo also released a bunch of adorable art for the game. by Kyle Hilliard on Jun 11, 2019 at 04:29 PM
e3 2019 Respawn Talks About The Future Of Apex Legends Respawn breaks down the immediate future of the popular battle royale game. by Matt Bertz on Jun 11, 2019 at 04:11 PM
e3 2019 Nintendo Shows Off 27 Minutes Of Animal Crossing: New Horizons During its Nintendo Treehouse live show, the developers showed live gameplay for the upcoming game. by Game Informer … on Jun 11, 2019 at 04:00 PM
e3 2019 Nintendo Releases New Story Trailer For Fire Emblem: Three Houses See what Nintendo brought forward for Three Houses at its E3 Press Conference. by Emma Welch-Murphy on Jun 11, 2019 at 03:28 PM
e3 2019 Playing Co-Op With War And Strife In Darksiders Genesis We played Darksider Genesis co-op with Joe Madureira's brother, Steve, while visiting Airship Syndicate in Texas. I played as War. by Kyle Hilliard on Jun 11, 2019 at 01:15 PM
e3 2019 Zelda: Breath Of The Wild Sequel Shown In Nintendo Direct Teaser It looks like it could be be the Majora's Mask to Breath of the Wild's Ocarina of Time. by Game Informer … on Jun 11, 2019 at 12:15 PM