Rage

From its debut, Rage has been touted as a carefully crafted single-player experience. As such, followers may be surprised to learn that booth cooperative missions and competitive multiplayer have been integrated into the upcoming release.
That being said, developer id Software feels it has found the sweet 
spot that allows for replayability and diversity, without compromising 
the campaign it has worked so hard to polish. I was treated to both a 
demo showcasing the new features, in addition to face time with id 
Software Design Director Matt Hooper. Read on for a breakdown of Rage’s 
triple-tiered offering. 
Single-Player: The Rage Experience
“At
 its heart, Rage is a first person shooter. It is an action game. But 
there is this element of open world,” Hooper began when asked to 
summarize the thrust of the single-player campaign. “You jump in a 
vehicle and you go from place to place and you battle it out with other 
vehicles. And then you go back into one of the shooter experiences. 
These crafted experiences will always offer something new. Not to 
mention we have these traditional weapons, and then we have these 
quick-use buttons. With one [button] press you can throw out anything 
from a wingstick, to a grenade, to a sentry bot, to an RC bomb car. And 
then we have the weapons and the ammo types. There is lots of diversity.
 So that is the single-player."
To date, id has focused on 
previewing encounters with various clans in the single-player campaign. 
An intentionally obscure faction has been held back until now, according
 to Hooper. “We talk a lot about diversity. Diversity in the way that 
environments look. Diversity in the different bandit clans,” Hooper 
continued. “You’ll fight six-foot-tall mutants, 16-foot-tall mutants, 
and 60-foot-tall mutants. So there is a lot there. Our final main 
faction is the Authority, however. They have a bit more sci-fi to them 
and are substantially more difficult to fight. They are sort of 
unexpected when the player first runs into them. The player doesn’t have
 to relearn how to play Rage, but the Authority will react differently. 
Again, it’s about the diversity. Not just about the way the game looks, 
but with the way it plays.”
Because the Authority will play such a
 large role in the narrative, Hooper was hesitant to divulge much more 
about the enigmatic entity. The Authority is key to the story from the 
moment you step from the ark, but really makes its presence known in the
 latter half of Rage. During my demo the Authority was both felt and 
heard, first when I was introduced to Subway Town.
“The first 
thing, visually, is that it looks a lot different,” explained Hooper, 
comparing it to the familiar hub of Wellspring. “Subway Town is addicted
 to electricity. It is built under the city. People are a little more 
standoffish. The guy who runs Subway Town is more of a mafia boss than a
 mayor.”
From a gameplay standpoint, Subway Town is much the same
 as Wellspring, ushering in new missions, new races, new minigames, and 
new characters with whom you can interact. The most important mission in
 Subway Town will be to win over the aforementioned mayor, Redstone, who
 is more likely to sell you out to the Authority than to come to your 
aid.
After a quick tour of Subway Town, I was transported to a 
prison facility and thrown at the Authority for the first time. The 
Authority inherently behaves different from mutants and bandits, 
employing tactical precision, taking advantage of the environment, and 
communicating with one another. An easy comparison can be found in 
Borderland’s formidable Crimson Lance. Expect a challenge.
Dropping
 in from the air, Authority troops immediately ran for cover, utilizing 
energy shields and other defensive tools. Attempts to ferret them out 
with an RC car bomb failed, as they took them out before the gap was 
closed. Heavily armored, the Authority made good use of recharge 
stations, and special ammo was needed to take the brutes down. The 
mission’s context wasn’t provided, but the encounter climaxed with the 
player manning a turret, mowing down a surge of Authority 
troops.

Co-op: Legends of the Wasteland
“Co-op,
 that was a no-brainer,” explained Hooper. “Everybody seems to like 
co-op, especially in shooters. We really weren’t sure how we could 
integrate it, but we tried it, we liked it, we added split-screen so you
 can sit on the couch and play it or play it with someone across the 
world.”
Hooper continued by revealing that instead of trying to 
force cooperative play into the single-player game, id saw an 
opportunity and opted to take advantage of it.
“A good example is
 looking at the town of Wellspring,” he continued. “We thought it would 
be really cool if bandits took over and you could battle against them. 
We couldn’t make it fit in the single-player campaign, but when we 
started thinking about co-op campaigns, we said ‘let’s do that.’ And 
there is actually one part in the story where someone talks about how 
bandits are harassing them, and you have to take them out. So there is a
 connection.”
I had a chance to see this particular mission in 
action, with a pair of players tasked with protecting Wellspring’s water
 supply from bandits by disarming bombs. An indicator made clear where 
the companion player was at all times, and the pair was able to revive 
each other if need be.
Hooper introduced another cooperative 
mission via a line of dialogue from the campaign. In the single-player 
offering, the sheriff of Wellspring mentions that his guys have gone to 
find plans to build RC bomb cars. “We took that little bit of fiction, 
and we fleshed it out. So now you are those guys. You and a buddy get to
 take part in this little aspect of the story, which is directly tied to
 the single-player campaign.”
The exact implementation of Legends
 of the Wasteland is still being worked out. Will all the missions be 
unlocked from the beginning? Will they become available as the player 
progresses through the campaign? We'll have to wait until a later date 
for these answers. 
Hooper divulged that weapon loadouts will be 
optimized for each mission, in order to further craft that particular 
experience. The dev team is also toying around with a scoring mode 
unique to cooperative play. At least eight co-op missions with loose 
ties to the narrative – including one focused on Mutant Bash TV – have 
been promised thus far. 

Multiplayer: Combat Rally
Despite
 id’s status as a pioneer in the multiplayer arena, it felt a 
traditional FPS multiplayer mode wasn’t right for Rage. Rather, id felt 
that rally racing would be the best outlet to encourage social play.
“We
 like vehicles, and we thought, ‘wouldn’t it be cool if you could jump 
in the vehicles and battle it out against other players online?’” Hooper
 questioned out loud. “We tried it and we liked it, and we iterated on 
it through the design, and then we decided to add it in the game.”
Combat
 Rally features dual objectives. The player must speed through rally 
points while engaging in serious car combat. Points are divvied out for 
both actions, and multipliers are earned for exceptional performance. 
New rally points spawn in front of the leader in order to encourage 
forward momentum – a constant goal for Rage’s multiplayer.
Other modes were hinted at, such as classic vehicle deathmatch, team rally, and chain rally. 
At
 least five maps will be available out of the box, and id is aiming for 
six player matches. Some degree of progression will be implemented, too,
 with novices racing in base level vehicles. As they level up, they will
 have access to better weapons, vehicles, and more.
Will any sort
 of traditional FPS fodder be included in the multiplayer offerings? 
“No, nothing on foot,” confirmed Hooper. “Not for the initial release.”
Bonus: The Rage Anarchy Edition
Capping
 off the demonstration, id unveiled a special Anarchy Edition of the 
game. The preorder incentive will include a slew of downloadable 
content, including a one-handed double barrel shotgun, the Rat Rod 
buggy, Fists of Rage, additional underground missions, and most 
importantly, the Crimson Elite armor. This armor will provide the player
 with the top attributes of all three suits offered in the game, making 
them a formidable opponent from the start. As of right now, the edition 
has only been announced for North America.
While id stresses that
 the single-player campaign is still the meat of Rage, implementing 
cooperative missions and competitive multiplayer is a surprising and 
ambitious endeavor. The coming months should yield a few chances to test
 out both the new modes in detail.
Rage releases for the PlayStation 3, Xbox 360, PC, and Mac on September 13, 2011. Check out a gallery of new screens below.
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