De Blob 2 Review

Comrade Black is back, and so is his wicked war on color. While we had a
 handful of critiques for Blue Tongue’s Wii-exclusive release, de Blob 
was one of the better-received third-party titles on the console. 
Recognizing the potential to capture a broader audience, THQ is wisely 
going multiplatform with de Blob 2. 
De Blob 2’s world 
is saturated with both color and personality. As you bring Prisma City 
back to life by eliminating enemies, freeing prisoners, solving puzzles,
 and painting the environment in a color-by-numbers manner, propaganda 
disappears and trash vanishes. The hustle and bustle of daily life 
returns, erasing any signs of a once-monotone existence. De Blob 2 
literally runs on an economy of inspiration, awarding you light bulbs 
that can be spent to upgrade your silent – but thoroughly expressive – 
protagonist with more health, better defense, and increased paint 
capacity.
The action can feel repetitive at times, but it’s 
rarely unfulfilling. Blue Tongue meticulously crafted the pacing, 
introducing new hazards, enemies, and power-ups just as the surprisingly
 lengthy game begins to teeter on monotony. The well-designed user 
interface also helps completionists track down that last bit of foliage 
that needs coloring or the final imprisoned citizen that needs freeing, 
which keeps players from wandering the busy citiscape aimlessly.
The
 game plays virtually the same across all consoles, and doesn’t force 
gesture controls on the primary player despite Wii and Move 
compatibility. I appreciate this point in particular considering the 
precision needed in later platforming levels. That being said, the 
occasional camera issue mars an otherwise enjoyable experience. The 
camera can adjust unexpectedly, and one time re-oriented de Blob off a 
cliff during a tougher platforming segment. The frustration is 
compounded by a somewhat sporadic checkpoint system, which at times 
restarted me back in a nearly whitewashed level. These hiccups are the 
exceptions rather than the rule, as the bulk of de Blob 2’s mechanics 
are well developed.
Multiplayer challenges and a co-op mode 
position de Blob 2 as an optimal shared experience for a parent and 
young child. The Super Mario Galaxy-esque cooperative play allows the 
second player to paint objects and foes as Blob’s sidekick Pinky. This 
helps less-skilled gamers contribute to the experience in a meaningful 
manner without being overwhelmed by the difficulty of later levels.
Because
 of its lighthearted nature and presentation, de Blob 2 may pass under 
the radar of “core” gamers, which would be a crime worthy of the INKT 
Corporation. Fun, innovative, and surprisingly deep, de Blob 2 is bright
 spot in a sea of gray games and iterative sequels.
