The expansion adds master-rank hunts, but how challenging can they be? We talked to the developers about their approach to difficulty during our cover trip.
This week, we’re taking deeper dives into three of Iceborne’s notable beasts. We wrap up with a behind-the-scenes look at the design of the expansion’s flagship monster.
This week, we’re taking deeper dives into three of Iceborne’s notable beasts. Today, we talk with the developers about bringing back a fan favorite, the catlike dragon Barioth.
Final Fantasy X is a landmark RPG, and we had the opportunity to talk to its producer, Yoshinori Kitase, to get some behind-the-scenes insight about this classic.