Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing.
The lead sound designer for Battlefield 3 talks about the lessons DICE's audio team has learned since the last game and explains why Battlefield 3 will be the best sounding game in the series.
I shot my way through team deathmatch in the ill-fated space station of
Condemned, repelled the Covenant horde in Unearthed, and got a tour
through the massive Highlands map.
Welcome back to Game Informer’s annual Indie Week – a celebration of little studios with big ideas – leading up to the 2011 Independent Game Festival Awards.
Battlefield 3 lead multiplayer designer Lars Gustavsson takes a stroll down memory lane as he leafs through the original Battlefield 1942 design documents.
Want to see where Battlefield is built? Watch DICE general manager Karl-Magnus Troedsson guide us through the office that is hard at work on Battlefield 3.
One GI editor takes a look at 31 of Nintendo's newest critters
and offers his "expert" insight into how they'll fare in the cruel arenas of the
Pokémon universe.