I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
We quizzed creative director Greg Kasavin on the origins of the game,
ideas (and weapons) that hit the cutting room floor, and whether there will ever be a sequel.
On this episode of Reiner and Phil, Reiner sweeps me away for a romantic
tropical vacation that is quickly interrupted by hordes of zombies and a
whole bunch of deaths.
We speak with Airtight Games' creative director Kim Swift about her stunning new puzzle game to learn about everything from cloned kitties to similarities and differences from Portal.
Despite the constant
declarations from gamers that zombies are long past their expiration date,
developers keep putting them in games, consumers keep buying them, and I can't
stop playing them. So why are zombies so popular?