Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing.
It's hard not to think of Zelda games when considering great moments in
gaming. The series, now over a quarter-century-old, is ripe with touching events
and characters.
In our first Game Music Spotlight, we speak with acclaimed video game composer Jesper Kyd, who's music for games like Assassin's Creed and the upcoming Darksiders II is among the best in the industry.
In keeping with this issue’s celebration of co-op, we interviewed Ed Logg, the designer of Gauntlet, regarding the game’s development and lasting impact.
Hiroki Kikuta, the composer for the game, combines sounds unusual to 16-bit games such as woodwind instruments and polkas to transport players to a fantastical world.
Adding a real-time clock to gameplay can be an irresistible hook. We’ve got some noteworthy examples of games that have successfully incorporated the element of time.
We turned to the Game Informer community to design two different Super Metroid-themed Super Replay shirts. After dozens of excellent, bizarre, and hilarious submissions, we have chosen our winners.
Deep Silver hasn't revealed anything about Dead Island Riptide beyond a title and a logo, but we already have a list of things we'd like to see in the game.
As games continue to be economically profitable and an area of
interest for millions across the globe, the need for educational programs
in the area of game studies grows.