I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
I hope you like creepy Annapurna games about protagonists with fuzzy memories exploring a weird place because we have two of them. Or you can play some soccer.
We also discuss how the longtime artist and director's collaboration with Sonic Team head Takashi Iizuka has evolved as well as the new iam8bit Sonic art gallery.
I’ve lost count of how many reasons I’ve heard for the impending death of PC gaming over the years, but here are eight things that stick out in my memory.
In this video interview, the vice president of developer & publisher relations for SCEA explains the process of partnering with indies and larger studios.
I chatted with both Nintendo and Nyamyam about bringing the colorful, pop-up book world of Tengami to the Wii U, and by all accounts it sounds like Nintendo is serious about making it a simple process.
In this video interview, the director of independent developers at Xbox explains the new ID@Xbox program and why it will attract gamers and developers to the Xbox One.
Join the GI crew as they take Diablo III's new couch co-op mode for a spin and discuss the changes Blizzard has implemented for controller-friendly adventuring.
What does the future hold for Darksiders? Will we see more from Double Fine's IP or MX vs. ATV? Watch our video interview with Nordic Games to find out.
Composer James Hannigan is known for his work on games like Dead Space 3. Now, he's created a new event that hopes to unite some of the world's best video game soundtrack artists.
Hideo Kojima's team has consistently kept Snake's fans guessing as to what's coming next, and is fantastic at hitting you with jokes or twists that come completely out of left field.
The Witcher studio takes an unparalleled gamers-first position on everything from DRM to post-launch support. For this – and for their amazing RPGs, of course – I salute them.