From bank heists and laser fights to flying cities and underground settlements, 2013 was a diverse year for the shooter genre. Here we celebrate the best of the best.
We like to highlight the work of artists on Game
Informer who create impressive or innovative art based on the
video games we love. Here's a collection of some of our favorites from
2013.
Destiny's art director tells the story behind the Easter egg that hinted at Destiny, the Traveler, and what Bungie would release five years down the road.
In this video feature, the studio heads of Turtle Rock describe what makes Evolve different than their previous games, and what it's like to play this intense multiplayer experience.
Yesterday Valve unveiled it's full list of fourteen Steam Machine partners, however, not each Steam Machine is created equal. Here's a deeper dive into what you can expect from each system.
Many role-playing games have notoriously slow starts. I’m tired of ignoring the elephant in the room: A game shouldn’t take six or more hours to truly begin.