Tips & Tricks Phantom Blade Zero: Here's How To Get The Perfect Ending, Which Is The Only Satisfying One Though there are multiple endings in Phantom Blade Zero, you should really try for the perfect ending. by Wesley LeBlanc on Oct 28, 2026 at 09:00 PM
Tips & Tricks Phantom Blade Zero: Here's How To Get The Perfect Ending, Which Is The Only Satisfying One Though there are multiple endings in Phantom Blade Zero, you should really try for the perfect ending. by Wesley LeBlanc on Oct 28, 2026 at 09:00 PM
Tips & Tricks Phantom Blade Tips And Tricks For New Players We Wish We Knew Before Starting Phantom Blade Zero is a sprawling Wuxia action adventure, and our tips and tricks will help you get started on the right foot! by Wesley LeBlanc on Oct 28, 2026 at 09:00 PM
review in progress Phantom Blade Zero Review In Progress – Shaping Up To Be One Of The Best Action Games I've Ever Played Phantom Blade Zero is, so far, an astounding achievement for the action genre, but I need more time to ensure it sticks the landing. by Wesley LeBlanc on Oct 25, 2026 at 07:00 PM
opinion The Video Games And More You Should Play This Weekend – October 23, 2026 The bombardment of video game releases is not slowing down. Here's what stood out for us this week. by Kyle Hilliard on Oct 23, 2026 at 05:00 PM
interview Remedy Explains Control Resonant's Most Memorable, Unexpected Sequence And Its [REDACTED] Inspirations "It was a very polarizing sequence in the playtests: people either loved or hated it," Remedy lead level designer, Anne-Marie Grönroos says. by Kyle Hilliard on Oct 23, 2026 at 03:00 PM
Feature Getting To Know The Tempest: Mass Effect's New Normandy We take a closer look at what you can expect from Ryder's ship and how it helps in your mission to find a new home in Andromeda. by Joe Juba on Nov 21, 2016 at 10:00 AM
column The Sports Desk – The Positives & Problems Of VR Sports Games Virtual reality promises more immersion, but is it right for sports games? by Matthew Kato on Nov 21, 2016 at 09:00 AM
column RPG Grind Time – 40 Minutes Of Persona 5 Persona 5 is delayed, but that doesn't mean our excitement has dwindled. by Kimberley Wallace on Nov 20, 2016 at 10:21 AM
column The Virtual Life – Keeping The Peace In Dishonored Editor Javy Gwaltney talks about choice and trauma in the Dishonored series. by Javy Gwaltney on Nov 19, 2016 at 07:00 AM
replay Replay – The Terminator Spectacular Capcom's Tim Turi joins us for a look at a collection of Terminator games on the Super Nintendo. by Kyle Hilliard on Nov 18, 2016 at 02:00 PM
column Funny To A Point – Three Cheers For Escapism! This week's column invites you to forget your cares by celebrating how games invite you to forget your cares. It's turtles all the way down from here. by Jeff Marchiafava on Nov 18, 2016 at 08:26 AM
Feature Mass Effect Andromeda's New Approach To Romance We learn what’s improving and how BioWare plans to add more variety to its love connections in Mass Effect Andromeda. by Kimberley Wallace on Nov 18, 2016 at 08:00 AM
test chamber Test Chamber – The Changes In Pokémon Sun & Moon Pokémon Sun & Moon is out today, and it brings some surprising changes to the series. Join us for a look at them. by Kyle Hilliard on Nov 18, 2016 at 04:55 AM
Feature Blog Herding – The Best Blogs Of The Community (November 17, 2016) This week's group of blogs hit on recent releases, a popular TV show, and contains a lot of community writing challenge responses! by Game Informer … on Nov 17, 2016 at 05:06 AM
opinion Nickel And Dimed: Frustration With Deluxe Editions With many games offering numerous editions, consumers need more information before making their purchases. by Andrew Reiner on Nov 16, 2016 at 02:45 PM
Feature Why We Need A Westworld Game HBO’s hit series explores advanced A.I. and player choice, which provide fertile ground for a quick discussion. by Jeff Cork on Nov 16, 2016 at 08:33 AM
video interview How Mass Effect 3's Multiplayer Influenced Andromeda's Gameplay Watch our exclusive video interview to learn how Mass Effect's gameplay is evolving and taking cues from games like Overwatch and Destiny. by Ben Hanson on Nov 16, 2016 at 08:00 AM
test chamber Test Chamber – Yooka-Laylee's Tribalstack Tropics We recently got a chance to play Yooka-Laylee for an extended period of time, and wanted to share some of my impressions. by Kyle Hilliard on Nov 15, 2016 at 01:32 PM
test chamber Test Chamber – How Watch Dogs 2 Improves On The Original Watch Dogs 2 is out today. We give you a glimpse of the vibrant San Francisco and a couple wacky side missions. by Elise Favis on Nov 15, 2016 at 11:57 AM
video interview Inside Mass Effect Andromeda's Stunning Art Direction In this exclusive video, the game's art director explains how top BioWare talent and Tron's vehicle designer are bringing "sex appeal" to Andromeda. by Ben Hanson on Nov 15, 2016 at 09:30 AM
column Science-Fiction Weekly – Arrival, Pacific Rim, Astroneer, Rogue One Andrew Reiner gives his review of Arrival, and looks at the next batch of sci-fi games on the way. by Andrew Reiner on Nov 15, 2016 at 09:20 AM
test chamber Test Chamber – 20 Minutes Of Gwent: The Witcher Card Game Beta Join Daniel Tack and Wade Wojcik to get a glimpse of how the sidegame translates to the real game in this episode of Test Chamber! by Daniel Tack on Nov 15, 2016 at 04:40 AM
Feature Test Chamber – Dishonored 2's Murder Sandbox We took a trip to Karnaca and accidentally alerted some guards and maybe killed a few. by Michael Leri on Nov 14, 2016 at 12:30 PM
column The Sports Desk – Three Issues For Ubisoft's Steep The game's recent beta has surfaced a trio of questions. by Matthew Kato on Nov 14, 2016 at 09:00 AM
Feature Where Sonic Went Wrong Where Mario's biggest challenger took a wrongturn and how Sega hopes to fix it. by Brian Shea on Nov 14, 2016 at 05:39 AM