Last chance for early bird pricing! Subscribe by June 25th to receive the debut issue

Final Fantasy XVI

Final Fantasy XVI Exclusive Coverage


How To Build A New Final Fantasy: An Interview With Creative Business Unit III

We speak to various leads at Creative Business Unit III about the process of creating a new Final Fantasy.
by Wesley LeBlanc on

Creating The Look Of Final Fantasy 16

We speak to Final Fantasy 16 art director Hiroshi Minagawa about how the team created the visual style of the game.
by Wesley LeBlanc on

The Music Of Final Fantasy 16: Part 4 – The Sound

We talk to Final Fantasy 16 composer Masayoshi Soken about the overall sound of the game and how he went about creating its 200-plus track score.
by Wesley LeBlanc on

The Music Of Final Fantasy 16: Part 3 – Finding A Main Theme

We talk to Final Fantasy 16 composer Masayoshi Soken about the main theme, or lack thereof, of the game.
by Wesley LeBlanc on

The Music Of Final Fantasy 16: Part 2 – The Victory Fanfare

We speak to Final Fantasy 16 composer Masayoshi Soken about the creation of the game's Victory Fanfare.
by Wesley LeBlanc on

The Music Of Final Fantasy 16: Part 1 – Creating The Prelude

We talk to Final Fantasy 16 composer Masayoshi Soken about the game's prelude.
by Wesley LeBlanc on

Final Fantasy 16: The Nations Of Valisthea

Let's take a tour through the land of Valisthea.
by Wesley LeBlanc on

Final Fantasy 16: What Clive’s Face Tattoo Means For Magic In Valisthea

That tattoo on Clive's face means a lot more than you might think.
by Wesley LeBlanc on

Final Fantasy 16 Is Rated Mature Because It’s More Realistic And Regulations Are Stricter

We talk to Creative Business Unit III about how this game became the first in the mainline series to get an M rating.
by Wesley LeBlanc on

Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life

We'll witness Clive's teens, 20s, and 30s in the game.
by Wesley LeBlanc on

Final Fantasy 16: Finding The Voices Of Clive And Joshua Rosfield

Finding the voice of two main Final Fantasy characters is no easy task.
by Wesley LeBlanc on

Final Fantasy 16: Square Enix’s Biggest Development Challenge Was The Combat

It's unsurprising, considering it's the largest departure from traditional Final Fantasy.
by Wesley LeBlanc on

How Final Fantasy 14’s Combat Influences Final Fantasy 16’s Real-Time Action

Developer Creative Business Unit III is behind both of these games.
by Wesley LeBlanc on

Final Fantasy 16: How You’ll Get Around Valisthea

Who's ready for a new Chocobo theme?
by Wesley LeBlanc on

Final Fantasy 16’s Endgame: New Game+, Ultimaniac Mode, And More

There's plenty awaiting players after the credits roll.
by Wesley LeBlanc on

Touring Cid’s Hideaway In Final Fantasy 16

This is one of the main hubs in FFXVI.
by Wesley LeBlanc on

Exclusive Interview: Koji Fox Breaks Down The Lore Of Final Fantasy XVI

We flew to Japan to interview Valisthea's loremaster.
by Alex Van Aken on

How Marvel Vs. Capcom 2 Inspired FFXVI's Combat

Devil May Cry isn't the only Capcom game that's inspired FFXVI.
by Wesley LeBlanc on

Final Fantasy 15 Criticism Is A Reason Final Fantasy 16 Isn’t An Open World Game

Despite not being an open world game, FFXVI features several open field areas.
by Wesley LeBlanc on

Final Fantasy 16: Don’t Worry, The Game Is Inspired By Good Seasons Of Game Of Thrones

And it's inspired by other properties like Attack on Titan and Godzilla, too.
by Wesley LeBlanc on

Don’t Expect The PC Version Of Final Fantasy 16 Anytime Soon

But it is coming one day.
by Wesley LeBlanc on

Final Fantasy 16: There Are Currently No Plans For DLC

But the team is interested in returning to Valisthea.
by Wesley LeBlanc on

A Day One Patch For Final Fantasy 16 Is Not Currently Planned

But of course, things could change.
by Wesley LeBlanc on

The Final Fantasy 16 Digital Issue Is Now Live

If you subscribe to the digital edition of Game Informer, you can now read all about Final Fantasy XVI and more!
by Kyle Hilliard on

Final Fantasy XVI

Platform:
PlayStation 5, Xbox Series X/S, PC
Release Date:
June 22, 2023 (PlayStation 5), 
September 17, 2024 (PC), 
June 8, 2025 (Xbox Series X/S)