Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
Editor-in-chief Matt Miller went to the Wizards of the Coast headquarters to learn about how D&D’s upcoming books will embrace the Forgotten Realms, a classic setting you might recognize from Baldur’s Gate 3.
Cal Kestis’ droid buddy is adorable and helpful. We talked to Respawn all about the process of creating him and working with Ben Burtt to create his voice.
In this clip from The GI Show podcast, Rod Fergusson reflects on his time at Epic Games and how gaming history could have been very different if he had stayed.
It turns out that even when you yourself have reached legendary status within the Nintendo ranks, the excitement of collaborating with Shigeru Miyamoto never really goes away.
Creative director Hugo Martin and executive producer Marty Stratton break down Doom Eternal's new features and give a status update on mods, ray tracing, and arcade mode.