X Button's Brian Altano joins us to discuss Nintendo's latest motion-sports venture, our favorite scary games to play this fall, and the closure of BioWare.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
Backed up by a fun campaign, thrilling multiplayer, and loads of new modes and content, Modern Warfare 4 serves as a solid sendoff for the rebooted subseries.
Tenebris Somnia's effective blend of classic adventure game design and live-action filmmaking results in a captivating, spooky, and well-crafted adventure.
Niko Bellic finally found his American Dream. At the Wedbush Securities Technology, Media & Telecommunications Conference, Take-Two revealed Rockstar's latest entry in its massively popular sandbox action series is nearing the 20 million benchmark.
Funcom has released an extensive new video for its long talked-about
MMORPG, The Secret World. The trailer showcases the game's striking
environments and enemies over various developers from the team talking a
big game about its freeform progression.
The latest trailer for Yakuza 4 packs a punch equivalent to a
closed-circuit hotel TV channel describing the surrounding city, but you
should watch it anyway.
High Moon Studios, the team behind last year’s
success Transformers: War for Cybertron, is working to bring a little
bit of class to the movie property with its video game prequel.
High Moon Studios, the team behind last year’s
success Transformers: War for Cybertron, is working to bring a little
bit of class to the movie property with its video game prequel.
Rovio – the veteran developer responsible for Angry Birds – has secured a
$42 million investment to facilitate a “strategic expansion” of the
studio and its properties.
Nintendo has been trying for years to recapture the magic of the SNES
and N64 Star Fox titles. Maybe all they need to do is let Rushmore and
Fantastic Mr. Fox filmmaker Wes Anderson direct the game.
You finally have a reason to start ordering kid’s meals again. Don’t
worry we won’t judge. After all, who can resist a cheap plastic toy
shaped like the world’s most persistent dot muncher? Not us.
The following is a disturbing – though humorous – example of what Super
Mario Bros. would have sounded like if it featured a more modern effects
design.
Rolling a gigantic boulder through your enemy’s defenses may not sound
so wacky on paper, but Rock of Ages presents a unique premise that
you’ll want to check out.
Rolling a gigantic boulder through your enemy’s defenses may not sound
so wacky on paper, but Rock of Ages presents a unique premise that
you’ll want to check out.
Rolling a gigantic boulder through your enemy’s defenses may not sound
so wacky on paper, but Rock of Ages presents a unique premise that
you’ll want to check out.
Hideki Konno, a 25-year veteran at Nintendo, was as key member in the
development of the 3DS. We caught up with him and localization
producer/translator Tim O'Leary [on the right] after his GDC panel
discussing that very subject.
Apparently the guys at Pikkotekk need some better pickup lines, because they're trying to score chicks (and a world record) with the biggest FPS ever developed.