There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Game director David Sears, lead designer Phil Therien, and lead multiplayer designer Simon Larouche answer your questions about the newest Tom Clancy shooter.
The Kinect is an amazing piece of technology. When it comes to playing games though, the very thing it was designed to do, has anything really blown you away?
Gamers have much to be thankful for this season with the release of so many great games to occupy our time. Something else to be thankful for – the outstanding blogs posted by the Game Informer user community this week.
This post might as well be called the Ben Reeves Criterion Collection, because it's stuffed with more Reeves-isms than you can accommodate while still staying within strictly defined medical guidelines.
We've always been a fan of the wacky antics of Sony spokesperson Kevin
Butler. In his latest round of YouTube videos, he pays homage to some of
the best gamers on the PlayStation Network.
Now that you've finally absorbed last week's valuable information revolving
around Serah's quest for her sister, take a look at our interview with
Final Fantasy XIII-2 producer Yoshinori Kitase and director Motomu
Toriyama.
Now that you've finally absorbed last week's valuable information revolving
around Serah's quest for her sister, take a look at our interview with
Final Fantasy XIII-2 producer Yoshinori Kitase and director Motomu
Toriyama.
Happy Thanksgiving! This year, Reiner and I are giving thanks for the abundance of awesome games available by...playing a slightly less awesome game. You'll give thanks too after watching this one.
I'm still inundated with many great games that recently released, but once the holidays roll around I can't help but think about what's in store for gamers next year. With that in mind, here are 15 things I would love to see happen in 2012.
We've been playing takes on Sonic the Hedgehog's gaudy Casino Night Zone
for 20-odd years now, but what would happen if the speedster visited
the real-life equivalent of that level? Leave it to the comedians at
Mega64 to find out.
Serious Sam 3: BFE is exactly what it means to be: a fast-paced,
old-school shooter that makes up for its lack of nuance with lots of
enemies and the ludicrous arsenal you need to take them down.
As much as 2012 will host a number of new experiences, in some ways I
expect the past to be prologue, because sometimes the more things change
the more they stay the same.
The breadth of content available in Todd Howard's sprawling open worlds
may be comparable to the better sort of MMORPGs, but the fundamental
hooks that draw players in are diametrically opposed.
Come along with Jeff Cork and myself as we blast away hapless paper
targets with all manner of firearms and obliterate a luxury sedan with a
50 ton tank.
Video game commercials are sometimes the most exciting part of watching TV. They are a brief reminder during the breaks of terrible shows that there is another far more interesting and engaging type of entertainment only a few remote clicks away.