RuneScape: Dragonwilds strikes a respectable balance between a fantasy RPG and survival crafting game, but could use a better balance between fun and tedium.
RuneScape: Dragonwilds strikes a respectable balance between a fantasy RPG and survival crafting game, but could use a better balance between fun and tedium.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
RuneScape: Dragonwilds strikes a respectable balance between a fantasy RPG and survival crafting game, but could use a better balance between fun and tedium.
The upcoming collection from BioWare packages all three Mass Effect
titles into one box. The Mass Effect Trilogy arrives November 6 on Xbox
360 and PC.
Q-Games announced a new PixelJunk game codenamed "1-6" for PC. According to the developer, the name references the progression of the series [PixelJunk Racers being 1-1, etc.]
A new update available now gives the PlayStation Store a fancy new look
and adds a number of upgraded features, including predictive search and
improve filtering.
This standalone title has some of the best content in the series and a laundry list of welcome balance tweaks, but the game itself is effectively identical to the last three.
Get ready to pull out your phones and ignore all incoming calls and texts because this week keeps the hits coming. From Halo and Borderlands to Need for Speed and Chrono there is something new for everybody.
Zone of the Enders HD Collection includes a sneak peek of Platinum Games' take on Metal Gear. Watch Joe Juba, Dan Ryckert, and Jeff Cork slice and dice PMCs and do a little walk and talk in our new Test Chamber.
The Maxis co-founder talks about a wide range of topics, including Maxis’ history, inspirations, and the need for a developer to be the public face of a game.