X Button's Brian Altano joins us to discuss Nintendo's latest motion-sports venture, our favorite scary games to play this fall, and the closure of BioWare.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
Backed up by a fun campaign, thrilling multiplayer, and loads of new modes and content, Modern Warfare 4 serves as a solid sendoff for the rebooted subseries.
Tenebris Somnia's effective blend of classic adventure game design and live-action filmmaking results in a captivating, spooky, and well-crafted adventure.
Though its only been fully released for about three months, hundreds of thousands of levels have already been created, and developer Team Dakota has whittled the list down to their favorites.
Patrice Désilets, who created the Assassin's Creed franchise at Ubisoft, sent out a newsletter today confirming that he's working on a new triple-A game.
In this episode of the GI Show, we talk about Mojang and Telltale's unlikely collaboration, talk to our interns, and discuss a captivating new puzzle game.