Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
The moments we have with those we love are precious and fleeting. Taking the idea of seeing someone “next time” as an inevitability is a dangerous game to play.
In the role-playing farming simulator Stardew Valley, building routine is a tool that helps you progress further, and I draw comparisons between this gameplay style and autism.
No Man's Sky doesn't have a story, but it does have lore, and the involvement of Watchmen artist, Dave Gibbons and author James Swallow who has written for Star Trek, Doctor Who, and many other science fiction properties.
No Man's Sky doesn't have a story, but it does have lore, and the involvement of Watchmen artist, Dave Gibbons and author James Swallow who has written for Star Trek, Doctor Who, and many other science fiction properties.